
#ifndef				__SPEAKER_H__
# define			__SPEAKER_H__

# include			"SoundPacket.h"

class				ISpeaker
{
public:
	virtual ~ISpeaker() {};
	virtual int		playCall(short *) = 0;
	virtual void	start() = 0;
	virtual void	stop() = 0;
	virtual void	init() = 0;
	virtual void	write(ISoundPacket*, unsigned int) = 0;
};
#endif // !
